- Unity 2018 Cookbook(Third Edition)
- Matt Smith
- 48字
- 2025-02-23 18:56:40
Creating a basic material with Standard Shader (Specular setup)
In this recipe, we will learn how to create a basic Material using the new Standard Shader (Specular Setup), an Albedo map, and a Specular/Smoothness map. The Material will feature both metallic and non-metallic parts, with various smoothness levels.